Throughout history, marble and stone have both been revered for their beauty and strength.
Forming over hundreds of millions of years through the most intense of geological processes, it is the oldest available material we can use as building blocks and to decorate our homes.
For thousands of years it has been a symbol of luxury and our dominance of the natural world. We use it in sculpture to immortalise figures, leaders and heroes, and in architecture to build monuments, shrines and pillars of grandeur. At home we walk on it, we prepare food on it and we bathe in it. Through great power from both man and machine, we excavate it and it enriches our personal and public realms.
Often named the tears of the stars, each vein, grain, stripe and cloud has significance and a beauty that feels random but instead its predetermined circumstance was decided long ago. Each intricate detail is never wrong or ugly, as it’s had such an incredible journey. We can arrogantly attempt to establish a modest hierarchy of beauty, however it is a petty gesture when considering the formation of the stone is so monumental in itself.
Like marble, Elba is a special material. Any dealings with it should be considered wisely, as its journey deserves nothing less.
For our first endeavour, we chose seven other designers who would understand this. Designers whose previous work exhibited unique thinking with respect to form, process and material. Our brief to them was one of pure expression.
In an exercise such as this, product function can have a lesser importance than form. We subscribe to the idea that people respond to form in an instinctual way to create emotional connections with the objects around them. With this in mind, when examining each design we would ask: does it deserve to be made? Is it asking or answering a question? Is it a new way of expressing an old idea? The succinct result is a collection of modern artifacts that are ready to be treasured over time.
With great pleasure, we present New Volumes, Collection 01 — Elba.
— Thomas Coward, Creative Director